Team Fortress 2's most important class, is arguably the support class. You will find the support class all over the map supporting the scouts. Support also keep the heavy stocked and ready.
The medic is a part of TF2 that Counterstrike Source game servers don't have. The syringe launcher is the medic's main weapon. Just as powerful, the medi gun is his secondary. He uses the bone saw for his melee weapon.
The medic is the main healer on Team Fortress 2 game servers. You should therefore find any good medic on the front line healing the scouts and solders. Staying out of the firing line is just as important as healing. Because his weapons are mediocre, the medic should only focus on healing. The medic will receive a bonus of 150% on his own health by healing other allies. However, once the medic stops healing, the friend's health will return to normal. The medic and his ally will be made invulnerable for 10 seconds once an 'over charge' is achieved. Think how effective this is for a heavy when he can attack an enemy base for a prolonged period. If you want to just keep your team mates happy and healthy on Team Fortress 2 servers then the medic gun awaits you!
It will come as no surprise that the sniper's main weapon is the sniper rifle. For his secondary weapon, he carries a sub machine. Finally, his melee weapon is a machete. The sniper will take you out from long range if you stay still for too long. The sniper is for people who love to hang back and like to take their targets out without having to engage in a full on fire fight. To be successful you need to find the out of site hard to find areas. You can take down targets in scores once you have found a good hiding spot. Taking out medic that is supporting the heavy is also a good tactic. It is even better as it allows the rest of your guys who are on the ground to take him down and advance up the map. Staying scoped in on your target for longer will increase the power of your shot. An expanding laser scope indicates this. Don't however expect to take out targets at short range with the sniper.
The spy is the James Bond of Team Fortress 2 servers, using a cloak and disguises to blend in and sneak behind the enemy lines. He can take out his enemies in one movement with the butterfly knife. The butterfly knife allows him to take out enemies in one quick swoop. However, be aware this move isn't instant. If you move out of range you can be spotted. No weapons are available while the spy is cloaked and if you do draw a weapon other than the electro sapper, you will be spotted. The electro sapper is used to take out engineer's buildings, disabling them and slowly destroying them. Therefore its best to first take out the building, then the engineer who can remove the sapper. Don't forget that if you can see the disguise on a spy, he's friendly. If James Bond films are your thing, why not check out the spy?
The medic is a part of TF2 that Counterstrike Source game servers don't have. The syringe launcher is the medic's main weapon. Just as powerful, the medi gun is his secondary. He uses the bone saw for his melee weapon.
The medic is the main healer on Team Fortress 2 game servers. You should therefore find any good medic on the front line healing the scouts and solders. Staying out of the firing line is just as important as healing. Because his weapons are mediocre, the medic should only focus on healing. The medic will receive a bonus of 150% on his own health by healing other allies. However, once the medic stops healing, the friend's health will return to normal. The medic and his ally will be made invulnerable for 10 seconds once an 'over charge' is achieved. Think how effective this is for a heavy when he can attack an enemy base for a prolonged period. If you want to just keep your team mates happy and healthy on Team Fortress 2 servers then the medic gun awaits you!
It will come as no surprise that the sniper's main weapon is the sniper rifle. For his secondary weapon, he carries a sub machine. Finally, his melee weapon is a machete. The sniper will take you out from long range if you stay still for too long. The sniper is for people who love to hang back and like to take their targets out without having to engage in a full on fire fight. To be successful you need to find the out of site hard to find areas. You can take down targets in scores once you have found a good hiding spot. Taking out medic that is supporting the heavy is also a good tactic. It is even better as it allows the rest of your guys who are on the ground to take him down and advance up the map. Staying scoped in on your target for longer will increase the power of your shot. An expanding laser scope indicates this. Don't however expect to take out targets at short range with the sniper.
The spy is the James Bond of Team Fortress 2 servers, using a cloak and disguises to blend in and sneak behind the enemy lines. He can take out his enemies in one movement with the butterfly knife. The butterfly knife allows him to take out enemies in one quick swoop. However, be aware this move isn't instant. If you move out of range you can be spotted. No weapons are available while the spy is cloaked and if you do draw a weapon other than the electro sapper, you will be spotted. The electro sapper is used to take out engineer's buildings, disabling them and slowly destroying them. Therefore its best to first take out the building, then the engineer who can remove the sapper. Don't forget that if you can see the disguise on a spy, he's friendly. If James Bond films are your thing, why not check out the spy?
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