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Time to Cut the Rope

By Sue R. Scott


Most people don't realize it, but the first video game wasn't played on a television screen or computer console; instead it was fired up on a cathode ray device. The player, using knobs and buttons, manipulated a cathode ray tube beam in order to fire on simulated airplanes. This simple, two-dimensional example of early video gaming appears to the modern eye to be primitive beyond words, however, in 1947, it was the harbinger of all the video games to come.

In short order, other simple video games followed; written in 1951, the computer game Draughts was developed for the NPL Pilot ACE computer; a tic-tac-toe game came along in '52, written for the EDSAC computer platform. A simple tennis game, created in 1958 eventually led to the commercially ubiquitous game, Pong.

These forerunners of today's video games, while obviously lacking in most, if not all, of the factors considered minimum requirements by today's standards, did establish the medium as one that would influence the lives of millions for generations to come.

It took only a few years for video games to evolve, moving from platform to platform. First popular on home computer consoles, stand-alone units designed to be plugged into a television set quickly gained in popularity, leading to video games eventually that paired with high-definition monitors to bring an incredibly realistic gaming experience to modern players. In more recent years, game such as Cut the Rope have been developed for the "small screen," the entirely ubiquitous smart phone.

These phones, such as Apple's iPhone and the Android, allow users to play games such as Cut the Rope virtually anywhere. If you're waiting in line at the Department of Motor Vehicles, stalled in traffic, killing time before an important appointment...well...there's always a video game challenge waiting to keep boredom at bay.

These smart phone games have become so popular in recent years that many websites have sprung up to help users find their way through the sometimes labyrinthine levels often found in modern games. Sits such as Cut the Rope Walkthrough and Cut the Rope Experiments allow users to glean valuable tips on game play, thereby allowing them to reach continually higher levels of play in less time than might be reached by simply slogging through the game on their own.

Videos of actual game play, text instructions and more can be obtained free with the click of a mouse. Certainly, the video game industry has come a long way since that first controlled beep on a cathode ray tube.




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