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Techniques Used By Space Game Designers

By Yasmine Y. Yost


There is a considerable amount of competition in the world of space game designers and programmers since they are all trying to make the very best games possible and to attract the most players. There is a real market for the new releases produced by these designers since millions of people around the world enjoy a wide range of different video games. For example, younger children typically prefer simple games that have a rather straightforward approach to overcoming challenges while adults tend to like more advanced games that require a lot of thinking and strategy. There is a considerable amount of time and effort that goes into programming and testing modern games before they are released in the hopes of becoming popular with their target audiences.

A space game design team often gets started with a basic gaming genre or concept, such as a shooter game, and then expand this with their own creative ideas in order to break from typical genre norms. One aspect of their job is to create new plots and stories that will serve as the motivation for the events and characters of the game that they are working on. Getting characters to fit directly in the sweet spot that attracts both adult players who like complex characters and stories with the simple yet fun attitude of characters that kids prefer is not easy but can make for an excellent game when achieved.

A particularly challenging part of designing a space game is making the setting for the events of the game. Games need to have creative backgrounds that remind players of core science fiction themes without seeming like they are copies of other popular science fiction games or movies; striking this balance and being creative yet familiar is a challenge. Concept art has to get prepared and then programmed; it is not always easy to turn the visual ideas that the design team has into real visual gaming features on a computer or TV screen.

Testing has to be performed of the playable game itself to make sure that it will do well with gamers once it is released. It requires a lot of time to determine out where all of the bugs are in the game's programming and appropriately fix them before the final release date approaches.

A few gamers are not familiar with the tremendous work that goes into making great space game releases. When you realize all designers do to make your favorite games, you will appreciate them more.




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