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World of Warcraft: an introduction

By Paul Green


World of Warcraft is a video game whose structure demonstrates its fundamental principles in training people to think creatively. Here, performance is evaluated in terms of experience points which one accumulates by performing various tasks. The challenge increases as the game progresses in level.

Whenever you win all the necessary points, you can then progress to higher and more challenging levels in the game. The obstacles and degree of complexity both increase exponentially as you move up in levels. The required number of experience points that you need to move to the next level, also increases.

With experience, one becomes skilled at leveraging the available resources in the game. They're therefore able to learn and advance faster even as the challenges become more daunting. In contrast to diminishing returns commonly encountered in business, players here increase returns to learning.

This game, also gives players a mechanism to determine performance in form of levels and experience points. It also enables them make comparisons with their teammates in various dimensions. Feedback is great to everyone, not just individual players.

It also provides players with a mechanism to assess performance in form of levels and experience points. It also enables them make comparisons with their teammates in various dimensions. Feedback is visible to everyone, not just individual contributors.

World of Warcraft is also designed to continually challenge a player so that they develop fresh skills. It's hard for one to encounter boredom and complacency. However, the challenges are also calibrated thoughtfully to match the capabilities of players so as to avoid frustration. This approach can be adopted in a corporate entity so as to spur innovation among the employees.




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